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	<title>Comments for Jacek Lives</title>
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	<link>http://jacek.meratalk.com</link>
	<description></description>
	<pubDate>Thu, 24 Jul 2008 03:15:14 +0000</pubDate>
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		<title>Comment on The Lost Mythos of Second Life by Sougent Harrop</title>
		<link>http://jacek.meratalk.com/2008/07/22/the-lost-mythos-of-second-life/#comment-1252</link>
		<dc:creator>Sougent Harrop</dc:creator>
		<pubDate>Tue, 22 Jul 2008 15:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://jacek.meratalk.com/?p=359#comment-1252</guid>
		<description>Lol, you should expand upon this, it could be a very entertaining short story........</description>
		<content:encoded><![CDATA[<p>Lol, you should expand upon this, it could be a very entertaining short story&#8230;&#8230;..</p>
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		<title>Comment on SL Animation for Blender Newbs by Torley Lives</title>
		<link>http://jacek.meratalk.com/sl-animation-for-blender-newbs/#comment-1250</link>
		<dc:creator>Torley Lives</dc:creator>
		<pubDate>Mon, 21 Jul 2008 15:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://jacek.meratalk.com/?page_id=304#comment-1250</guid>
		<description>*bookmarks and says thank-you*

I'll remember to share this next time I get asked about creating SL anims via Blender.</description>
		<content:encoded><![CDATA[<p>*bookmarks and says thank-you*</p>
<p>I&#8217;ll remember to share this next time I get asked about creating SL anims via Blender.</p>
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		<title>Comment on User Interface Improvement Suggestions by Torley Lives</title>
		<link>http://jacek.meratalk.com/ui-suggestions/#comment-1249</link>
		<dc:creator>Torley Lives</dc:creator>
		<pubDate>Mon, 21 Jul 2008 15:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://jacek.meratalk.com/?page_id=348#comment-1249</guid>
		<description>I heard about this from our RX Team — your "Goals" are exactly the kind of thing that enthusiastic-but-impractical idea-sharers need to keep in mind! As we've seen on the Issue Tracker, there's a lot of "pie-in-the-sky".

I'm a fan of small changes that make a big difference; elegant mockups you've got here, compleat with funny (and oh-so-true) inventory item names.</description>
		<content:encoded><![CDATA[<p>I heard about this from our RX Team — your &#8220;Goals&#8221; are exactly the kind of thing that enthusiastic-but-impractical idea-sharers need to keep in mind! As we&#8217;ve seen on the Issue Tracker, there&#8217;s a lot of &#8220;pie-in-the-sky&#8221;.</p>
<p>I&#8217;m a fan of small changes that make a big difference; elegant mockups you&#8217;ve got here, compleat with funny (and oh-so-true) inventory item names.</p>
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		<title>Comment on UI Presentation Wrap-up by Alidar Moxie</title>
		<link>http://jacek.meratalk.com/2008/07/19/ui-presentation-wrap-up/#comment-1244</link>
		<dc:creator>Alidar Moxie</dc:creator>
		<pubDate>Sat, 19 Jul 2008 16:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://jacek.meratalk.com/?p=358#comment-1244</guid>
		<description>I really hope they take some (i.e. most) of your ideas to heart, I can see them really simplifying things.  There are still things I find myself looking for and I've had an account forever.</description>
		<content:encoded><![CDATA[<p>I really hope they take some (i.e. most) of your ideas to heart, I can see them really simplifying things.  There are still things I find myself looking for and I&#8217;ve had an account forever.</p>
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		<title>Comment on User Interface Contest Entry by Todd Borst</title>
		<link>http://jacek.meratalk.com/2008/06/30/user-interface-contest-entry/#comment-1242</link>
		<dc:creator>Todd Borst</dc:creator>
		<pubDate>Fri, 18 Jul 2008 17:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://jacek.meratalk.com/?p=353#comment-1242</guid>
		<description>It's purty indeed.  Are you a fan of Will Wright by any chance?  The chat button reminded me of Sims.  Hope you win.</description>
		<content:encoded><![CDATA[<p>It&#8217;s purty indeed.  Are you a fan of Will Wright by any chance?  The chat button reminded me of Sims.  Hope you win.</p>
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		<title>Comment on User Interface Contest Entry by Alive, barely kicking &#171; Rheta’s World</title>
		<link>http://jacek.meratalk.com/2008/06/30/user-interface-contest-entry/#comment-1230</link>
		<dc:creator>Alive, barely kicking &#171; Rheta’s World</dc:creator>
		<pubDate>Wed, 09 Jul 2008 17:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://jacek.meratalk.com/?p=353#comment-1230</guid>
		<description>[...] To my great surprise, I made it into the final selection, among such illustrious names as Jacek Antonelli, Damien Fate, McCabe Maxsted and Rick van der Wal (aka Digado&#160;/ Roy Cassini). I presume the [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] To my great surprise, I made it into the final selection, among such illustrious names as Jacek Antonelli, Damien Fate, McCabe Maxsted and Rick van der Wal (aka Digado&nbsp;/ Roy Cassini). I presume the [&#8230;]</p>
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		<title>Comment on Animation Exporter Update (June 2) by Abyssin</title>
		<link>http://jacek.meratalk.com/2008/06/02/animation-exporter-update-june-2/#comment-1200</link>
		<dc:creator>Abyssin</dc:creator>
		<pubDate>Sat, 28 Jun 2008 20:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://jacek.meratalk.com/?p=300#comment-1200</guid>
		<description>This looks really nice, and after a quick play it looks like it could be really useful.
I have really only one major question (and it is really a blender one...).  How do I attach an imported BVH to this?

P.S.  I assume that like most things in blender, it is just one simple step that I have missed, like today (after months of trying), I found out why all of my reflection/refraction materials had artifacts/problems... because I had not *completely* encased them inside an object, it seems that if there is light that can escape (not too sure exactly what that means), there are issues (bad patches, holes, strange jagged lines, etc).  I put a "sky" sphere around close to the objects, and the problems I had disappeared.</description>
		<content:encoded><![CDATA[<p>This looks really nice, and after a quick play it looks like it could be really useful.<br />
I have really only one major question (and it is really a blender one&#8230;).  How do I attach an imported BVH to this?</p>
<p>P.S.  I assume that like most things in blender, it is just one simple step that I have missed, like today (after months of trying), I found out why all of my reflection/refraction materials had artifacts/problems&#8230; because I had not *completely* encased them inside an object, it seems that if there is light that can escape (not too sure exactly what that means), there are issues (bad patches, holes, strange jagged lines, etc).  I put a &#8220;sky&#8221; sphere around close to the objects, and the problems I had disappeared.</p>
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		<title>Comment on Early Adopters, Pessimists, and Patriots by Laetizia Coronet</title>
		<link>http://jacek.meratalk.com/2008/06/18/early-adopters-pessimists-and-patriots/#comment-1192</link>
		<dc:creator>Laetizia Coronet</dc:creator>
		<pubDate>Fri, 20 Jun 2008 07:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://jacek.meratalk.com/?p=342#comment-1192</guid>
		<description>Bravo. Well done. Thank you Gwyn, for pointing me here. 

It reminds me of that US Marines adagium: Long live the Marines, f*** the Corps.</description>
		<content:encoded><![CDATA[<p>Bravo. Well done. Thank you Gwyn, for pointing me here. </p>
<p>It reminds me of that US Marines adagium: Long live the Marines, f*** the Corps.</p>
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		<title>Comment on Early Adopters, Pessimists, and Patriots by Rheta Shan</title>
		<link>http://jacek.meratalk.com/2008/06/18/early-adopters-pessimists-and-patriots/#comment-1191</link>
		<dc:creator>Rheta Shan</dc:creator>
		<pubDate>Thu, 19 Jun 2008 23:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://jacek.meratalk.com/?p=342#comment-1191</guid>
		<description>Jacek, ta for the long and thoughtful reply (and as a side note, ta also for finding a good reference to M. Chauvin, seeing my own link is obviously broken). I have heard many attempts to rehabilitate a term the French did, in fact, both invent and take to its excess in less than half a century, but it has never changed the fact that my first thought, when I hear «&#160;Allons enfants de la patrie…&#160;» sung is «&#160;Speak for yourself, buster&#160;» ;-)

There are many things I love in my country, both atomic and virtual, but my love for it is something I give like I give my love to my dearest friends (you, for instance) — a gift I can take back any time, that has not to be earned (for it is mine to give), but has to be merited in my eyes. It is not something that makes me what I am, or that tells me what to do. Patriotism, to me, is a very bad word for that love, for it implies much it is not, and disdains much it is.

But please, don’t let this disagreement over one word make you think I disagree in essence. I don’t. Like you, I have too much love for my adopted country of Second Life to let it to those who think they own it wholesale.

Hugs and &lt;em&gt;bisous&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>Jacek, ta for the long and thoughtful reply (and as a side note, ta also for finding a good reference to M. Chauvin, seeing my own link is obviously broken). I have heard many attempts to rehabilitate a term the French did, in fact, both invent and take to its excess in less than half a century, but it has never changed the fact that my first thought, when I hear «&nbsp;Allons enfants de la patrie…&nbsp;» sung is «&nbsp;Speak for yourself, buster&nbsp;» ;-)</p>
<p>There are many things I love in my country, both atomic and virtual, but my love for it is something I give like I give my love to my dearest friends (you, for instance) — a gift I can take back any time, that has not to be earned (for it is mine to give), but has to be merited in my eyes. It is not something that makes me what I am, or that tells me what to do. Patriotism, to me, is a very bad word for that love, for it implies much it is not, and disdains much it is.</p>
<p>But please, don’t let this disagreement over one word make you think I disagree in essence. I don’t. Like you, I have too much love for my adopted country of Second Life to let it to those who think they own it wholesale.</p>
<p>Hugs and <em>bisous</em>.</p>
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		<title>Comment on Early Adopters, Pessimists, and Patriots by Lunette</title>
		<link>http://jacek.meratalk.com/2008/06/18/early-adopters-pessimists-and-patriots/#comment-1190</link>
		<dc:creator>Lunette</dc:creator>
		<pubDate>Thu, 19 Jun 2008 02:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://jacek.meratalk.com/?p=342#comment-1190</guid>
		<description>I confess that I am a little uncomfortable with the word "patriot," too.  I am much more inclined to feel love and loyalty toward the ideal(s) upon which a "country" is founded, rather than the country itself.</description>
		<content:encoded><![CDATA[<p>I confess that I am a little uncomfortable with the word &#8220;patriot,&#8221; too.  I am much more inclined to feel love and loyalty toward the ideal(s) upon which a &#8220;country&#8221; is founded, rather than the country itself.</p>
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