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	<title>Comments on: Blender to SL BVH Animation Exporter</title>
	<atom:link href="http://tentacolor.com/2008/05/19/blender-to-sl-bvh-animation-exporter/feed/" rel="self" type="application/rss+xml" />
	<link>http://tentacolor.com/2008/05/19/blender-to-sl-bvh-animation-exporter/</link>
	<description></description>
	<pubDate>Fri, 21 Nov 2008 02:35:44 +0000</pubDate>
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		<title>By: Savant Hax</title>
		<link>http://tentacolor.com/2008/05/19/blender-to-sl-bvh-animation-exporter/#comment-1270</link>
		<dc:creator>Savant Hax</dc:creator>
		<pubDate>Tue, 12 Aug 2008 03:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=286#comment-1270</guid>
		<description>Extremely high quality, free, works as it should and is much better than I expected. 100x better than Avimator / Qavimator. Thank you very much for taking the time to create and release this.</description>
		<content:encoded><![CDATA[<p>Extremely high quality, free, works as it should and is much better than I expected. 100x better than Avimator / Qavimator. Thank you very much for taking the time to create and release this.</p>
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		<title>By: Dixie Starr</title>
		<link>http://tentacolor.com/2008/05/19/blender-to-sl-bvh-animation-exporter/#comment-1267</link>
		<dc:creator>Dixie Starr</dc:creator>
		<pubDate>Sun, 10 Aug 2008 21:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=286#comment-1267</guid>
		<description>Hi there a name from your past.  I see that you were interested in something that I am working on too.  I was googling and came across this article.  In your tweaking and investigations did you ever come across how SL actually stores the BVH on the client side?  When you upload a BVH and then play it in Second Life where does it reside on your machine?  Good to see you are sharing the wealth with releasing the scripting.  

BTW, I haven't spent much time in SL for about a year now.  I went back to school at the Guild Hall at SMU where I am pursuing a degree in 3D Graphics Art and Game Development.  Also, you might be interested in some of the things my Dad was doing in terms of content pipelines from SL to other platforms like Daz, Poser and Multiverse.  They were written in Python using the Blender API.  They are over at Mindies.com.  Like you he seems to have moved on from those interests and he is working with me in various 3D graphics packages and on some music video projects.

I am just busy with work, school and being a new wife.  Not much time for a Second Life because of the frantic First Life!</description>
		<content:encoded><![CDATA[<p>Hi there a name from your past.  I see that you were interested in something that I am working on too.  I was googling and came across this article.  In your tweaking and investigations did you ever come across how SL actually stores the BVH on the client side?  When you upload a BVH and then play it in Second Life where does it reside on your machine?  Good to see you are sharing the wealth with releasing the scripting.  </p>
<p>BTW, I haven&#8217;t spent much time in SL for about a year now.  I went back to school at the Guild Hall at SMU where I am pursuing a degree in 3D Graphics Art and Game Development.  Also, you might be interested in some of the things my Dad was doing in terms of content pipelines from SL to other platforms like Daz, Poser and Multiverse.  They were written in Python using the Blender API.  They are over at Mindies.com.  Like you he seems to have moved on from those interests and he is working with me in various 3D graphics packages and on some music video projects.</p>
<p>I am just busy with work, school and being a new wife.  Not much time for a Second Life because of the frantic First Life!</p>
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	<item>
		<title>By: Domino Marama</title>
		<link>http://tentacolor.com/2008/05/19/blender-to-sl-bvh-animation-exporter/#comment-1105</link>
		<dc:creator>Domino Marama</dc:creator>
		<pubDate>Sat, 24 May 2008 09:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=286#comment-1105</guid>
		<description>Thanks for finally putting this out Jacek. I echo Campbell's request for a GPL 2.0 license as well as the CC one. As you know I'm planning on doing full Blender import and export to SL and I'd like to incorporate animations into that as well as primitives. It's likely I'll need to change quite a bit of the script to get it to work how I need and I'd prefer it if everything was under the same license so I don''t have to worry whether the CCbyA license is GPL compatible or not.</description>
		<content:encoded><![CDATA[<p>Thanks for finally putting this out Jacek. I echo Campbell&#8217;s request for a GPL 2.0 license as well as the CC one. As you know I&#8217;m planning on doing full Blender import and export to SL and I&#8217;d like to incorporate animations into that as well as primitives. It&#8217;s likely I&#8217;ll need to change quite a bit of the script to get it to work how I need and I&#8217;d prefer it if everything was under the same license so I don&#8221;t have to worry whether the CCbyA license is GPL compatible or not.</p>
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	<item>
		<title>By: Lexx</title>
		<link>http://tentacolor.com/2008/05/19/blender-to-sl-bvh-animation-exporter/#comment-1101</link>
		<dc:creator>Lexx</dc:creator>
		<pubDate>Thu, 22 May 2008 07:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=286#comment-1101</guid>
		<description>Great stuff... Saves me a lot of trouble. Can't wait to see it included in Blender.</description>
		<content:encoded><![CDATA[<p>Great stuff&#8230; Saves me a lot of trouble. Can&#8217;t wait to see it included in Blender.</p>
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	<item>
		<title>By: campbell barton (ideasman42)</title>
		<link>http://tentacolor.com/2008/05/19/blender-to-sl-bvh-animation-exporter/#comment-1100</link>
		<dc:creator>campbell barton (ideasman42)</dc:creator>
		<pubDate>Wed, 21 May 2008 16:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=286#comment-1100</guid>
		<description>Great work, I tried for ages to get BVH export working but wasnt able to :/
(I did the blender bvh importer)
Would we be able to distribute this script with blender?
the creative commons license may be acceptable, but would it be possible to license it under GPLv2?, if not Ill have to look into seeing if we can use CC.
If this is ok Im happy to maintain it.</description>
		<content:encoded><![CDATA[<p>Great work, I tried for ages to get BVH export working but wasnt able to :/<br />
(I did the blender bvh importer)<br />
Would we be able to distribute this script with blender?<br />
the creative commons license may be acceptable, but would it be possible to license it under GPLv2?, if not Ill have to look into seeing if we can use CC.<br />
If this is ok Im happy to maintain it.</p>
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	<item>
		<title>By: dandellion Kimban</title>
		<link>http://tentacolor.com/2008/05/19/blender-to-sl-bvh-animation-exporter/#comment-1099</link>
		<dc:creator>dandellion Kimban</dc:creator>
		<pubDate>Tue, 20 May 2008 12:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=286#comment-1099</guid>
		<description>You cannot imagine how happy you've just made me. Thanks.</description>
		<content:encoded><![CDATA[<p>You cannot imagine how happy you&#8217;ve just made me. Thanks.</p>
]]></content:encoded>
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	<item>
		<title>By: BETLOG Hax</title>
		<link>http://tentacolor.com/2008/05/19/blender-to-sl-bvh-animation-exporter/#comment-1098</link>
		<dc:creator>BETLOG Hax</dc:creator>
		<pubDate>Tue, 20 May 2008 10:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://tentacolor.com/?p=286#comment-1098</guid>
		<description>Awesome. Very awesome.</description>
		<content:encoded><![CDATA[<p>Awesome. Very awesome.</p>
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